![]() if you experience slow performance when there are many sprites and/or large Size of sprite decompression buffer in KB. Set to a lower number to save memory (minimum 32). Maximum number of layered sprites that can be drawn. Set to a lower number to save memory (minimum 1). Number of simultaneous afterimage effects allowed. įor chars that have fluid animation and modified FX you need a setup similar to this one. The problem mainly is because you have the default cfg in mugen so the ammount of explods,sysexplod,afterimages decompresion buffer is at the minimum required to work fine with old low res chars and getting good game speed,sadly chars have been improved sometimes others chars have a high quality so this makes those limits useless. The reason is quite simple and you have to be quite stupid if you aren't capable of figuring this out (no offense just an expression) Loading character chars / Ryu \NormalRyu. ![]() Character mugenversion is older than this version of M.Trigger not valid for mugenversion of character : camerazoom.Library error message : Died parsing - 280 / camerazoom, 280 / camerazoom ].
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